What is Hell's Rummy?

Hell's Rummy is a card game based on Rummy, and is often called a 'progressive rummy'. As with most Rummy games, a player tries to create a 'meld'. A meld can be cards of the same rank (known as a 'set'), or cards of the same suit with sequential ranks (a 'run').

In Hell's Rummy, each player must meet a minimum meld (or melds) before any other meld can be played. Once the minimum has been met, the player can add to any existing meld. The goal is to be the first to play all of the cards in your hand.

Each round increases the number of cards needed to meet that minimum requirement.

In this online version of the game, you can play against automated players and/or other humans. The chance of being successful in this game is at least as much based on luck as it is on skill. These automated players do not hold any advantages over human players (they don't know what cards any player is holding, or what cards are in the deck). They aren't counting cards to see what cards are most likely to appear. And, like a human player, they are also limited by the logic they use, so they may not always take the most sensible actions. Unlike a human player, they don't learn from their mistakes.

Overview and Terminology

A player's turn

Decide on the discard

A player's turn starts with deciding if they want to add the discard to their hand. If the current player thinks the discard will help their hand, they can choose to add it to their hand.
    If they do not want the discard:
  1. They pass the discard to the next player, along with the top card, face down, from the deck (the game handles this automatically). The recipient must accept these cards and add them to their hand.
  2. The current player gets the next top card from the deck, also face down.
Now the player can begin their turn.

The turn

Until the current player can meet the minimum difficulty for the round, they can only end their turn by providing a discard (the next player decides to take/pass the discard). Only after the current player can meet the minimum difficulty for the round, can they make other plays: Players make as many plays as possible during their turn. If at any time they have no more cards in their hand, they win the round.

Ending the turn

The current player ends their turn by discarding.
Discarding in the Electronic game
The automated players will try to avoid discarding a Rummy (a card that can play on an existing meld). In fairness, this electronic version prevents players from making similar mistakes and earn some penalty points: Any of these mistakes will earn 3 penalty points in the electronic version of the game.

Ending a Round

When any player has no more cards in their hand, they are the winner. Other players are penalized for the cards remaining in their hand, as follows:
PenaltyRank
25
  • 2
15
  • A
10
  • 10
  • J
  • Q
  • K
5
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
3Discard errors
A general recommendation is that a player should not hold onto a wildcard longer than necessary.

Difficulties

A standard game of Hell's Rummy consists of five rounds, using the following minimum requirement per round:
RoundDifficultyMinimum RequirementSample
16Two Sets of 3
  • 2
  • 5
  • 5
  • 10
  • 10
  • 10
27One Run of 4 and One Set of 3
  • 10
  • J
  • Q
  • K
  • 2
  • 8
  • 8
38Two Runs of 4
  • 2
  • 4
  • 5
  • 6
  • 9
  • 10
  • J
  • Q
49Three Sets of 3
  • 2
  • 3
  • 3
  • 10
  • 10
  • 10
  • 2
  • A
  • A
510One Run of 7, One Set of 3
  • 2
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 6
  • 6
  • 6

Additional difficulties supported

Any difficulty from 3 through 25 is supported:
DifficultyMinimum Requirement
3One Set of 3
4One Run of 4
5One Run of 5
6-10(see above)
11Two Runs of 4, One Set of 3
12Three Runs of 4
13One Run of 4, Three Sets of 3
14Two Runs of 4, Two Sets of 3
15Five Sets of 3
16Four Runs of 4
17Two Runs of 4, Three Sets of 3
18Six Sets of 3
19Two Runs of 8, One Set of 3
20Four Runs of 5
21Seven Sets of 3
22Two Runs of 5, Four Sets of 3
23Two Runs of 4, Three Sets of 5
24Three Runs of 8
25Five Sets of 5

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