Example Melds and Actions

Wildcards

Deuces are always wild can represent any rank of any suit

Meld Types

A meld is three or more cards that are either a Set (all the same rank) or a Run (all the same suit, in consecutive ranks). Here are some examples of Sets and Runs:
DescriptionValid?Cards
  • 4
  • 4
  • 4
GoodSet example - At least three cards of the same rank
  • 2
  • 8
  • 8
GoodA valid set with a wildcard
  • 10
  • J
  • 10
BadAn invalid set
  • 5
  • 6
  • 7
GoodRun example - At least three cards of the same suit with consecutive ranks
  • 2
  • 7
  • 8
GoodA valid run with a wildcard
  • Q
  • K
  • A
BadAn invalid run - not all the same suit
  • 8
  • 10
  • J
BadAn invalid run - not consecutive
  • 2
  • 2
  • 7
GoodCould be a Set or a Run
  • 2
  • 2
  • 2
GoodCould be any Set or Run

Buying wildcards, and extending a meld

Once a player has met the minimum difficulty for the round (such as 'Two Sets of Three') they can buy wildcards or extend a meld. Here are some examples of plays:
DescriptionCardMeldValidResultComment
Can extend a set
  • 6
  • 6
  • 6
  • 6
Good
  • 6
  • 6
  • 6
  • 6
Can extend a run
  • 4
  • 5
  • 6
  • 7
Good
  • 4
  • 5
  • 6
  • 7
Can extend a run
  • 8
  • 5
  • 6
  • 7
Good
  • 5
  • 6
  • 7
  • 8
buy a wildcard from a set
  • J
  • 2
  • J
  • J
Good
  • J
  • J
  • J
player gets wildcard
buy a wildcard from a run
  • 7
  • 6
  • 2
  • 8
Good
  • 6
  • 7
  • 8
player gets wildcard
or from the beginning
  • 4
  • 2
  • 5
  • 6
Good
  • 4
  • 5
  • 6
player gets wildcard
or from the end
  • 7
  • 2
  • 5
  • 6
Good
  • 5
  • 6
  • 7
player gets wildcard
extend the run
  • 3
  • 2
  • 5
  • 6
Good
  • 3
  • 2
  • 5
  • 6
extend the run
  • 8
  • 2
  • 5
  • 6
Good
  • 5
  • 6
  • 2
  • 8
extend the run with a wildcard
  • 2
  • 2
  • 5
  • 6
Good
  • 2
  • 5
  • 6
  • 2
Rather than hold the wildcard
buy a wildcard, make this a set
  • 6
  • 2
  • 2
  • 6
Good
  • 2
  • 6
  • 6
player gets wildcard
buy a wildcard, make this a run
  • 4
  • 2
  • 2
  • 6
Good
  • 4
  • 2
  • 6
player gets wildcard
buy a wildcard, make this a run
  • 5
  • 2
  • 2
  • 6
Good
  • 2
  • 5
  • 6
player gets wildcard
buy a wildcard, make this a run
  • 7
  • 2
  • 2
  • 6
Good
  • 2
  • 6
  • 7
player gets wildcard
buy a wildcard, make this a run
  • 8
  • 2
  • 2
  • 6
Good
  • 6
  • 2
  • 8
player gets wildcard
extend and make this a run
  • 3
  • 2
  • 2
  • 6
Good
  • 3
  • 2
  • 2
  • 6
extend and make this a run
  • 9
  • 2
  • 2
  • 6
Good
  • 6
  • 2
  • 2
  • 9
buy a wildcard
  • 7
  • 2
  • 2
  • 2
Good
  • 2
  • 2
  • 7
player gets wildcard,
could still a set or run

Penalty points

A round ends when any player runs out of cards in their hand. When this happens, other players receive points for the cards they are holding, as follows:
PenaltyRank
25
  • 2
15
  • A
10
  • 10
  • J
  • Q
  • K
5
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
The player may have also earned penalty points for discard errors made during the game play.
Here are some examples:
HandPointsComment
  • 3
  • 5
  • 7
  • 8
204 cards worth 5 points each
  • 9
  • J
  • 4
  • 8
  • 6
  • K
404 cards worth 5 points, 2 worth 10
  • 10
  • K
  • A
352 worth 10, 1 worth 15
  • 2
  • 5
30wildcard worth 25, 1 worth 5 points
  • 2
  • A
40wildcard worth 25, 1 worth 15 points
The player with the fewest points at the end of the game is declared the winner.

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